i am in the process of sorting out all that messy runtime and much like visiting a dusty cellar, there are some treasures in there; but much like finding an old VHS, today's tech makes them obsolete.
so, i have those pose materials that daz cant read:
can i convert them ? how ?
poser installed even tho i barelly use it: is there a way to export the mat in a format daz can read ?
Short answer is no.
Outside of the default materials (diffuse, specular and ambient), DAZ and Poser uses different conventions for transparency, bump and SSS. DAZ 4 can read .mc6 files, but only for those settings. It doesn't import Poser shader nodes or other Poser specific features.
You can bake them into textures or redo them via the ShaderMixer (if you know how).
I have a product called Elite Human Surface Shader, is that the product you are reffering to?
Yes, it's one of the shaders that offer a lot of specular options.
If so The only way I can get those extra options you describe is by selecting all of the figure, rather than just the individual parts, if I select for example, the chest, the shaders revert back to the default daz shader options.
You need to apply the shaders to the figure and the surfaces you want. You can apply it to all surfaces if you like.
I also cant find it anywhere in my contents menu, like I can for example the subsurfaceshader?
If you have it installed, it should be in 'My Library\Shader Presets\omnifreaker\HumanSurface"
Elite Human Surface is an old product, the new (Daz>My Lib>Shader preset>AgeofArmor) SubSurface shader does it all, more & then some. its included in daz4.6 (free of charge !)
when applying surface shader, go to surface tab and select the part you want the shader applied to, then hold crtl+click the shader
The Elite Human Surface Shader and UberSurface2 are also included in the Starter Essentials, so essentially they are free for DS4 users. For some materials, I still prefer EHSS over US2 or even the newer SubSurface shader base.
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Well, I've had it render long hours on some images with no problems. Close-ups with transmapped hair with HQ render settings at 3500 pxl is pretty heavy stuff for it to pull …
Got it extra faned from underneith and not had any heat problems yet, even with outdoors tempertures at 35C (95F). Had one of those 50 pound monsters on floor under desk and kept kicking my toes blue on it, so I switched to this one since I can just fold it and grab it with me when I go places. Better specs on this than on the monster, really, and works very well as one of a dual-monitor setup. ..
But I do consider Reality to be an alternative to more expensive packages since Lux actually can run in the background as described. Only limit is I can only make use of it in more simple images. Even seasoned users of DS and R - like Supro - complains over long render times and I could really use that decay feature on the Mesh Lights, if it was there.
Need to do some experiments with it since I do have R3 for Poser, but haven't used it yet to any extent.
Been glancing at Lightwave, but there are two issues holding me back there - price and learning curve ..
Colouring, freckles, blemishes, wrinkles etc that match your subject as closely as possible will make a big difference. There is no 'shape' with textures per se, unless you use some shading / displacements to create the illusion..
so as long as it is UV mapped to the figure you are using that is enough
I have the same problem, I want to convert a Daz 4.6 scene in Poser pro 2012, but the only way I know is to save every singel char and prop in seperatet poser scripts. but that would be a lot of work.
Well, that's not exactly true.
What you need to do is save each character/prop presets into .duf files. After you did that for each prop and character, just run the 'Create Poser Companion Files' on the folder you saved the .duf files. The script will batch process all files in that folder.
Having metadata for each figure and prop will save some work, but you can still manually choose the target format to convert to (CR2, PZ2, MC6 etc…). So it is best to organize your presets according to the preset you want to convert (poses as PZ2, MATs as MC6 etc).